Thanks to Crackajack, a German site (which you can view translated right here), for the heads up.
How cool is that? But that’s just the latest iteration. Nishimoto actually made the game for a smaller screen and had to port it up to that massive one. Here’s another video.
Over on Nishimoto’s site, he gives a pretty layman description of the game and what he was going for but the simplest description is probably just from the YouTube.
Developed at the Electronic Visualization Laboratory (EVL) by MS graduate candidate Arthur Nishimoto, “Fleet Commander” explores how a real-time interactive strategy game that would typically rely on complex keyboard commands and mouse interactions be transferred into a multi-user, multi-touch environment. Originally designed for use with TacTile, a 52-inch multi-touch LCD tabletop display, “Fleet Commander” game play has been ported to EVL’s 20-foot wide multi-touch LCD wall, Cyber-Commons. “Fleet Commander” uses Processing, an open source programming language.